![]() ![]() ![]() A petition to that effect has been started already. Nvidia and Apple should work together to support at least Nvidia GPUs in eGPU configurations, up to and including the RTX family. It also strikes directly against Apple’s claim to care about professional users and professional markets. But the major benefit of the eGPU ecosystem is precisely that users have far more freedom to upgrade their graphics card, even if they’re limited to a mobile system.ĭisallowing product support for the largest graphics card vendor and the major GPU player in the AI and ML markets is anti-competitive and consumer-hostile. If Apple wants to rely solely on AMD as a formal partner for its integrated GPUs, that’s entirely its own business. There do not appear to be technical reasons why Nvidia’s GPUs cannot be supported on macOS 10.14 (Mojave). Gamers and professional users are best-served when they have the freedom to deploy the software and hardware solutions they want to use in as flexible a manner as possible. But with macOS 10.14 (Mojave), that support is gone - and according to AppleInsider, they can’t even figure out why. In addition, there are professional areas and applications where Nvidia’s GPUs and CUDA support are preferred over AMD. eGPU support has been a major value-add for both Macs and PCs over the last few years, and the concept of using an external GPU opens the door to the vendor Apple isn’t integrating into its own hardware, whomever that might be. While this support has been unofficial, it made sense for Apple to at least keep its hand in the proverbial game. This continued to be the case through macOS 10.13, which supported Nvidia’s Pascal family. For years, Nvidia cards have worked in Mac systems on an unofficial level, which meant you could get things to operate if you were willing to roll up your sleeves a little bit. Support for macOS will not be available starting with the next release of. Much ink has been spilled criticizing the company’s various design decisions and raising questions about its product families, particularly in recent years, as prices have risen and product decisions have seemed to prioritize form over function.īut even with all of that said, the company’s attitudes towards Nvidia’s GPUs could really use some explaining. CUDA 10.2 (Toolkit and NVIDIA driver) is the last release to support macOS for developing and running CUDA applications. Currently, there is no drivers for Mojave. Following a system backup (via Time Machine) that is.Īny constructive advice / workarounds welcome.For the most part, asking why Apple won’t support things is a futile endeavor. On the nVidia website, the latest driver available supports up to High Sierra 10.13.6. I hope to install (and use) that one, as an unapproved download, if Mojave will let me. Latest in the NVIDIA drivers archive for "All Mac products" is "418.105". I can only hope that this apparent inter-company situation will eventually be resolved.Ĭurrently my Macbook has NVIDIA CUDA Driver version "410.130", GPU Driver version "355.11.10.50.10.103". At the time I bought it (2016), AFAIR, Blender had either more or only support for NVIDIA CUDA. So I visited the NVIDIA site, hoping for a CUDA driver update, but no suitable "Latest drivers" are listed there for MacOS, only for other operating systems (Windows, Linux, Solaris).Īs far as I can tell, this situation is the result of a debacle between Apple and NVIDIA, where Apple is (currently?) not authorising NVIDIA drivers under MacOS Mojave.Įspecially annoying, since I had specifically selected a Macbook model that came with a NVIDIA GPU, with use of Blender in mind. ![]() Neither of these are recognised by Blender when I try to select them. GPU is (selectable) an internal discrete NVIDIA GeForce GT 750M (2048 MB) and an on-board Intel Iris Pro (1536 MB). I am a newbie who has just (re-)begun using Blender, version 2.8, on a retina Macbook Pro from around 2014 with MacOS 10.14.2 ("Mojave").
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